Traits List
In the works no compete
Traits | Details | Works on |
Price Up Lv1 | | |
Price Up Lv2 | | |
Price Up Lv3 | | |
Finest Goods | "Synthesis" Price Up Lv1 x Price Up Lv2 Greatly increases selling price. | |
Price Down Lv1 | | |
Price Down Lv2 | | |
Price Down Lv3 | | |
On Sale | "Synthesis" Price Down Lv1 x Price Down Lv2 Greatly decreases selling price | |
Lasts Lv1 | | |
Lasts Lv2 | | |
Lasts Lv3 | | |
Preservation | "Synthesis" Lasts Lv1 x Lasts Lv2 Decreases deterioration by 75% | |
Warranty | "Synthesis" Lasts Lv2 x Lasts Lv3 Decreases deterioration by 100% | |
Quality Lv1 (2) | Increases item quality by 10% | |
Quality Lv2 (5) | Increases item quality by 20% | |
Quality Lv3 | Increases item quality by 30% | |
Hand-Crafted | "Synthesis" Quality Lv1 x Quality Lv2 Increases item quality by 30% | |
Forceful Lv1 | Increases item's power by 10% | |
Forceful Lv2 | Increases item's power by 15% | |
Forceful Lv3 | Increases item's power by 20% | |
Heal Lv1 | Increases item's power by 10% | |
Heal Lv2 | Increases item's power by 15% | |
Heal Lv3 | Increases item's power by 20% | |
Fast Heal | "Synthesis" Heal Lv1 x Heal Lv2 Increases item's power by 25% | |
Critical Lv1 | 20% chance to critical hit | |
Critical Lv2 | 30% chance to critical hit | |
Satisfactory | "Synthesis" Critical Lv1 x Critical Lv2 | |
Stable Lv1 | Restricts random number range, and higher selling price | |
Stable Lv2 | Halves random number range, and higher selling price | |
Judgment Lv1 | Increases chance of success by 30% of original success rate. | |
Judgment Lv2 | Increases chance of success by 50% of original success rate. | |
Success Lv1 | Increases success rate 15%. | |
Success Lv2 | Increases success rate 30%. | |
Living | Item traits activate if Meruru's HP is below 20% | |
Lively | Item traits activate if Meruru's HP is below 50% | |
Pepped Up | Item traits activate if Meruru's HP is below 99% | |
Usage +1 | Raises the number of uses by 1. Lowers the effect. This has no effect on items that consume quality per use | |
Usage +2 | Raises the number of uses by 2. Lowers the effect. This has no effect on items that consume quality per use | |
Usage +3 | Raises the number of uses by 3. Lowers the effect. This has no effect on items that consume quality per use | |
Big | "Synthesis" Usage +1 x Usage +2 Raises the number of uses by 3. Lowers the effect. This has no effect on items that consume quality per use | |
Cost +1 | Increases Cost by 5. | |
Cost +2 | Increases Cost by 10. | |
Cost +3 | Increases Cost by 15 | |
Expand | "Synthesis" Cost +1 x Cost +3 or 2? Increases Cost by 20 | |
Enhance | "Synthesis" Cost +2 x Cost +3 | |
Maximize (40) | Expand x Enhance | |
HP +10 | Increases Max HP by 10 | Final Item: Cloth for Armor |
HP +20 | Increases Max HP by 20 | Final Item: Cloth for Armor |
HP +30 | Increases Max HP by 30 | Final Item: Cloth for Armor |
HP Charge | "Synthesis" HP +10 x HP +20 | Final Item: Cloth for Armor |
HP Boost | "Synthesis" HP +20 x HP +30 | Final Item: Cloth for Armor |
Life Guard | "Synthesis" HP Charge x HP Boost | Final Item: Cloth for Armor |
MP +10 | | Final Item: Cloth for Armor |
MP +20 | | Final Item: Cloth for Armor |
MP +30 | | Final Item: Cloth for Armor |
| | |
| | |
| | |
LP +10 | | Final Item: Cloth for Armor |
LP +20 | | Final Item: Cloth for Armor |
LP +30 | | Final Item: Cloth for Armor |
LP Charge | "Synthesis" HP +10 x HP +20 | Final Item: Cloth for Armor |
LP Boost | "Synthesis" HP +20 x HP +30 | Final Item: Cloth for Armor |
???? | "Synthesis" HP Charge x HP Boost | Final Item: Cloth for Armor |
Attack +5 | Increases ATK by 5. | Final Item: Ingot for Weapon |
Attack +7 | Increases ATK by 7. | Final Item: Ingot for Weapon |
Attack +10 | Increases ATK by 10. | Final Item: Ingot for Weapon |
Attack Charge | "Synthesis" Attack +5 x Attack +7 | Final Item: Ingot for Weapon |
Attack Boost | "Synthesis" Attack +7 x Attack +10 Increases ATK by 12. | |
Power Hitter | "Synthesis" Attack Charge x Attack Boost Increases ATK by 25. | |
Defense +5 | | Final Item: Cloth for Armor |
Defense +7 | | Final Item: Cloth for Armor |
Defense +10 | | Final Item: Cloth for Armor |
Defense Charge | "Synthesis" Defense +5 x Defense +7 | Final Item: Cloth for Armor |
Defense Boost | | |
| | Final Item: Cloth for Armor |
Speed +5 (1) | Increases SPD by 5. | Final Item: Accessory |
Speed +7 (4) | Increases SPD by 7. | Final Item: Accessory |
Speed +10 (8) | Increases SPD by 10 | Final Item: Accessory |
Speed Charge | "Synthesis" Speed +5 x Speed +7 Increases SPD by 12 | |
Speed Boost | "Synthesis" Speed +7 x Speed +10 Increases SPD by 17 | |
Speed Star | "Synthesis" Speed Charge x Speed Boost Increases SPD by 25 | |
MP Cost -10% (4) | Decreases MP consumption for skills by 10% | Final Item: Accessory? or Armor? |
MP Cost -15% | Decreases MP consumption for skills by 15% | |
MP Cost -20% | Decreases MP consumption for skills by 20% | |
Skill +10% | Skill Power increase by 10% | Final Item: Weapon?, Acc.? |
Skill +15% | Skill Power increase by 15% | Final Item: Weapon?, Acc.? |
Skill +20% | Skill Power increase by 20% | Final Item: Weapon?, Acc.? |
Skill Charge | "Synthesis" Skill +10% x Skill +15% | |
| | |
| | |
Fire+ | Attacks deal additional Fire damage. | Weapon?, Acc.? |
Ice+ | Attacks deal additional Ice damage. | Weapon?, Acc.? |
Earth+ | Attacks deal additional Earth damage. | Weapon?, Acc.? |
Lightning+ | Attacks deal additional Lightning damage. | |
Puni Repel (2) | 100% critical hits against Punis. | Weapon?, Acc.? |
Animal Repel (5) | 100% critical hits against Animals. | Weapon?, Acc.? |
Beast Repel | 100% critical hits against Beasts. | Weapon?, Acc.? |
Ghost Repel | 100% critical hits against Ghosts. | Weapon?, Acc.? |
Demon Repel | 100% critical hits against Demons. | Weapon?, Acc.? |
Spirit Repel | 100% critical hits against Elementals. | Weapon?, Acc.? |
Dragon Repel | 100% critical hits against Dragons. | Weapon?, Acc.? |
| "Synthesis" | |
Inflict Poison | Chance to inflict Poison with attacks. | Weapon?, Acc.? |
Inflict Sleep | Chance to inflict Sleep with attacks. | Weapon?, Acc.? |
Inflict Curse | Chance to inflict Curse with attacks. | Weapon?, Acc.? |
Inflict Blind | Chance to inflict Blind with attacks. | Weapon?, Acc.? |
Inflict Slow | Chance to inflict Slow with attacks. | Weapon?, Acc.? |
Stats +2 (3) | Increases all stats by 2 | Final Item: Accessory! |
Stats +4 | Increases all stats by 4 | Final Item: Accessory! |
Stats +6 (9) | Increases all stats by 6 | Final Item: Accessory! |
Stats +10 | "Synthesis" Stats +4 x Stats +6 Increases all stats by 10 | Final Item: Accessory! |
| | |
| | |
Convert Lv1 | Absorbs 3% of damage dealt with regular attacks. | Final Item: Weapon! |
Convert Lv2 | Absorbs 5% of damage dealt with regular attacks. | Final Item: Weapon! |
Convert Lv3 | Absorbs 7% of damage dealt with regular attacks. | Final Item: Weapon! |
Absorb HP | "Synthesis" Convert Lv1 x Convert Lv2 Absorbs 7% of damage dealt with regular attacks. | |
Life Giver | Convert Lv2 x Convert Lv3? Absorbs 10% of damage dealt with regular attacks. | |
??? | Absorb HP Absorb HPx Life Giver?
| |
Resist Fire Lv1 | Decreases Fire damage by 10% | Armor/Accessory? |
Resist Fire Lv2 | Decreases Fire damage by 15% | Armor/Accessory? |
Resist Ice Lv1 | Decreases Ice damage by 10% | Armor/Accessory? |
Resist Ice Lv2 | Decreases Ice damage by 15% | Armor/Accessory? |
Resist Lightning Lv1 | Decreases Lightning damage by 10% | Armor/Accessory? |
Resist Lightning Lv2 | Decreases Lightning damage by 15% | Armor/Accessory? |
Resist Earth Lv1 | Decreases Earth damage by 10% | Armor/Accessory? |
Resist Earth Lv2 | Decreases Earth damage by 15% | Armor/Accessory? |
Red+Blue Shield | "Synthesis" Resist Fire Lv1 x Resist Ice Lv1
| |
Red+Blue |
| |
Green+Gold Shield | "Synthesis" Resist Lightning Lv1 x Resist Earth Lv1 | Armor/Accessory? |
Green+Gold Barrier | "Synthesis" Resist Lightning Lv2 x Resist Earth Lv2 | |
Rank Boost Lv1 | Items receive a bonus of Item Rank x5% | |
Rank Boost Lv2 | Items receive a bonus of Item Rank x7% | |
Rank Boost Lv3 | Items receive a bonus of Item Rank x10% | |
Swarm Slayer Lv1 | (Targets in range) x 5% bonus added. | |
Swarm Slayer Lv2 | (Targets in range) x 10 bonus added. | |
Swarm Slayer Lv3 | (Targets in range) x 15 bonus added. | |
Loner Slayer Lv1 | 15/(Targets in range)% bonus will be added. | |
Loner Slayer Lv2 | 30/(Targets in range)% bonus will be added. | |
Loner Slayer Lv3 | ??/(Targets in range)% bonus will be added. | |
Loner Slayer S | "Synthesis" Lone Slayer Lv1 x Lone Slayer Lv2 | |
??? | | |
Last Boost Lv1 | 20% boost when you have only 1 use left. | Usable Items |
Last Boost Lv2 | 40% boost when you have only 1 use left. | Usable Items |
Last Boost Lv3 | 60% boost when you have only 1 use left. | Usable Items |
Rapid Lv1 | Shortens the WT when using an item by 10%, and the power slightly decreases. | |
Rapid Lv2 | Shortens the WT when using an item by 20%, and the power decreases a little. | |
Rapid Lv3 | Shortens the WT when using an item by 30%, and the power somewhat decreases. | |
| | |
Condense Lv1 | Increases item power by (uses) x 3% by using all at once. | Usable Items |
Condense Lv2 | Increases item power by (uses) x 6% by using all at once. | Usable Items |
Condense Lv3 | | Usable Items |
Forced Use | "Synthesis" Condense Lv1 x Condense Lv2 | Usable Items |
Adjust Lv1 | Increases item's power by (uses) x 2%. | Usable Items |
Adjust Lv2 | Increases item's power by (uses) x 4%. | Usable Items |
Adjust Lv3? | | Usable Items |
Usage Boost | "Synthesis" Adjust Lv1 x Adjust Lv2 | Usable Items |
Timed Lv1 | Makes recovery and support item's effect last for 1 turn. Reduces power a little. | Jiggly Pudding, |
Timed Lv2 | Makes recovery and support item's effect last for 2 turns. Reduces power somewhat. | Jiggly Pudding, |
| | |
Split Usage | "Synthesis" Timed Lv1 x Timed Lv2 Makes recovery and support item's effect last for 1 turn.. (No Reduced power?) | |
Exploding Spikes | The sharp spikes of the Nuse. Deals slight non-elemental damage | |
Burning Vapor | Gases found in Fuel Dirt deal additional Fire damage. | |
Dripping Venom | Poison extracted from a Poison Gland inflicts Poison. | |
Soul Steal | This mysterious power found in a Pendelook, absorbs parts of a target's abilities. | Magic Sword! |
Chain Explosion | A property of the Sea Puddle that explodes on contact, dealing heavy fire damage. | |
Strength Steal | The energy-absorbing property of Black Runestone temporarily absorbs ATK. | |
Solvent | This property of the Tar Fruit dissolves anything. reducing DEF. | |
Binding | A property of the Chain Web that reduces SPD. | |
Pure Power | A property of World Spirit that deals extreme non-elemental damage. | |
Sturdy | A property of Audra's Tail that raises the defense power of equipment. | Weapon/Armor? |
Lightweight | A property of the Distill Stone that raises the speed or equipment. | Weapon/Armor? |
Fire Power | A property of the Black Ore that allows equipment to deal and resist Fire Damage. | Weapon/Armor? |
Ice Power | A property of the Snow Stone that allows equipment to deal and resist Ice Damage. | Weapon/Armor? |
Lightning Power | A property of the Quake Crystal that allows equipment to deal and resist Lightning Damage. | Weapon/Armor? |
Earth Power | A property of the Gravistone that allows equipment to deal and resist Earth Damage. | Weapon/Armor? |
Holy Power (15) | A property of the Wispstone that allows equipment to resist Instant KO and reduce the damage sustained | Blessed Coin?, |
Healing Power | A property of the Dragon Scale that allows equipment to regenerate HP and resist Poison | Blessed Coin?, |
Recovery Aura | A property of the Unicorn Horn that boosts healing item effects and continuously heals HP. | |
Wound Healing | A property of the Mandra Root that heals some HP. | |
Wake Up | This Behemoth Heart effect Revives and heals HP. | |
Source of Life | The Main property of the Blesses Stone, which heals some LP. | |
Cure-All | The Medicinal property of Sage Herb, which heals all status ailments. | |
Fortified Fiber (50) | It's composted of Medicine Thread and creates a high DEF effect | |
Rainbow Power | The power with in the Rainbow Fragment that places all 4 elemental damage and 3 ailments on weapon. | |
Head Guard | The power within the Magma Stone that places strong Fire and ATK resistance on armor. | |
Wyvern Power | Poison extracted from Wyvern Claw. It raises the chance of critical hits and inflicting Poison on weapon. | |
Sacred Prayer | A property of the Holy Tree Leaf. It allows an item to heal all status ailments and boost DEF temporarily. | |
Burnt Effect | This Something Burnt effect allows an item to cure Poison and resist all status ailments temporarily. | |
Cleaver Heal | The recovery effect of Ointment Water. It allows and item to greatly recover MP. | Nectar, |
Spirit of Fire | This property of Eternity Flame places additional Fire damage on the item. | |
Spirit of Ice | This property of Blessed Water places additional Fire damage on the item. | |
Spirit of Wind | This property of Undying Wind places additional Fire damage on the item. | |
Spirit of Earth | This property of Original Soil places additional Fire damage on the item. | |
??? | | |
Endure Heat | This property of Flame Plant temporarily grants amazing Fire resistance to a healing item. | |
Royal Style (50) | This property of Royal Crown allows the item to shorten skill time and time between turns. | |
Big Vitality | This amazing property of Gomphrena temporarily allows a healing item to exceed its max HP during battle. | |
Airy | This property of the Balloon Fruit can be placed on useable items to shorten the time between turns. | |
Fairy's Prayer | This property of the Fairy World Tree allows equipment to recovery HP during each turn and boosts all stats! | |
Diamond Light (20) | The light of the Diamond Tree that boosts all equipment stats and resistance to non-elemental attacks | |
Melt | This property of Oil Fruit allows an item to greatly reduce the DEF of another. | |
| | |
Heat Guard (30) | | |
Page Views: #