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Traits List

 

In the works no compete

 

 

 

Traits

Details

Works on

Price Up Lv1



Price Up Lv2



Price Up Lv3



Finest Goods

"Synthesis" Price Up Lv1 x Price Up Lv2

Greatly increases selling price.


Price Down Lv1



Price Down Lv2



Price Down Lv3



On Sale

"Synthesis" Price Down Lv1 x Price Down Lv2

Greatly decreases selling price


Lasts Lv1



Lasts Lv2



Lasts Lv3



Preservation

"Synthesis" Lasts Lv1 x Lasts Lv2

Decreases deterioration by 75%


Warranty

"Synthesis" Lasts Lv2 x Lasts Lv3

Decreases deterioration by 100%


Quality Lv1 (2)

Increases item quality by 10%


Quality Lv2 (5)

Increases item quality by 20%


Quality Lv3

Increases item quality by 30%


Hand-Crafted

"Synthesis" Quality Lv1 x Quality Lv2

Increases item quality by 30%


Forceful Lv1

Increases item's power by 10%


Forceful Lv2

Increases item's power by 15%


Forceful Lv3

Increases item's power by 20%


Heal Lv1

Increases item's power by 10%


Heal Lv2

Increases item's power by 15%


Heal Lv3

Increases item's power by 20%


Fast Heal

"Synthesis" Heal Lv1 x Heal Lv2

Increases item's power by 25%


Critical Lv1

20% chance to critical hit


Critical Lv2

30% chance to critical hit


Satisfactory

"Synthesis" Critical Lv1 x Critical Lv2
30% chance to critical hit


Stable Lv1

Restricts random number range, and higher selling price


Stable Lv2

Halves random number range, and higher selling price


Judgment Lv1

Increases chance of success by 30% of original success rate.


Judgment Lv2

Increases chance of success by 50% of original success rate.


Success Lv1

Increases  success rate 15%.


Success Lv2

Increases  success rate 30%.


Living

Item traits activate if Meruru's HP is below 20%


Lively

Item traits activate if Meruru's HP is below 50%


Pepped Up

Item traits activate if Meruru's HP is below 99%


Usage +1

Raises the number of uses by 1. Lowers the effect. This has no effect on items that consume quality per use


Usage +2

Raises the number of uses by 2. Lowers the effect. This has no effect on items that consume quality per use


Usage +3

Raises the number of uses by 3. Lowers the effect. This has no effect on items that consume quality per use


Big

"Synthesis" Usage +1 x Usage +2

Raises the number of uses by 3. Lowers the effect. This has no effect on items that consume quality per use


Cost +1

Increases Cost by 5.


Cost +2

Increases Cost by 10.


Cost +3

Increases Cost by 15


Expand

"Synthesis" Cost +1 x Cost +3 or 2?

Increases Cost by 20


Enhance

"Synthesis" Cost +2 x Cost +3
Increases Cost by 30


Maximize (40)

Expand x Enhance


HP +10

Increases Max HP by 10

Final Item: Cloth for Armor

HP +20

Increases Max HP by 20

Final Item: Cloth for Armor

HP +30

Increases Max HP by 30

Final Item: Cloth for Armor

HP Charge

"Synthesis" HP +10 x HP +20
Increases Max HP by 30

Final Item: Cloth for Armor

HP Boost

"Synthesis" HP +20 x HP +30
Increases Max HP by 50

Final Item: Cloth for Armor

Life Guard

"Synthesis" HP Charge x HP Boost
Increases Max HP by 80

Final Item: Cloth for Armor

MP  +10


Final Item: Cloth for Armor

MP +20


Final Item: Cloth for Armor

MP +30


Final Item: Cloth for Armor










LP  +10


Final Item: Cloth for Armor

LP +20


Final Item: Cloth for Armor

LP +30


Final Item: Cloth for Armor

LP Charge

"Synthesis" HP +10 x HP +20
Increases Max HP by 30

Final Item: Cloth for Armor

LP  Boost

"Synthesis" HP +20 x HP +30
Increases Max HP by 50

Final Item: Cloth for Armor

????

"Synthesis" HP Charge x HP Boost
Increases Max HP by 80

Final Item: Cloth for Armor

Attack +5

Increases ATK by 5.

Final Item: Ingot for Weapon

Attack +7

Increases ATK by 7.

Final Item: Ingot for Weapon

Attack +10

Increases ATK by 10.

Final Item: Ingot for Weapon

Attack Charge

"Synthesis" Attack +5 x Attack +7
Increases ATK by 12.

Final Item: Ingot for Weapon

Attack Boost

"Synthesis" Attack +7 x Attack +10

Increases ATK by 12.


Power Hitter

"Synthesis" Attack Charge x Attack Boost

Increases ATK by 25.


Defense +5


Final Item: Cloth for Armor

Defense +7


Final Item: Cloth for Armor

Defense +10


Final Item: Cloth for Armor

Defense Charge

"Synthesis" Defense +5 x Defense +7
Increases ATK by 12.

Final Item: Cloth for Armor

Defense Boost





Final Item: Cloth for Armor

Speed +5 (1)

Increases SPD by 5.

Final Item: Accessory

Speed +7 (4)

Increases SPD by 7.

Final Item: Accessory

Speed +10 (8)

Increases SPD by 10

Final Item: Accessory

Speed Charge

"Synthesis" Speed +5 x Speed +7

Increases SPD by 12


Speed Boost

"Synthesis"  Speed +7 x Speed +10

Increases SPD by 17


Speed Star

"Synthesis"  Speed Charge x Speed Boost

Increases SPD by 25


MP Cost -10% (4)

Decreases MP consumption for skills by 10%

Final Item: Accessory? or Armor?

MP Cost -15%

Decreases MP consumption for skills by 15%


MP Cost -20%

Decreases MP consumption for skills by 20%


Skill +10%

Skill Power increase by 10%

Final Item: Weapon?, Acc.?

Skill +15%

Skill Power increase by 15%

Final Item: Weapon?, Acc.?

Skill +20%

Skill Power increase by 20%

Final Item: Weapon?, Acc.?

Skill Charge

"Synthesis" Skill +10% x Skill +15%








Fire+

Attacks deal additional Fire damage.

Weapon?, Acc.?

Ice+

Attacks deal additional Ice damage.

Weapon?, Acc.?

Earth+

Attacks deal additional Earth damage.

Weapon?, Acc.?

Lightning+

Attacks deal additional Lightning damage.


Puni Repel (2)

100% critical hits against Punis.

Weapon?, Acc.?

Animal Repel (5)

100% critical hits against Animals.

Weapon?, Acc.?

Beast Repel

100% critical hits against Beasts.

Weapon?, Acc.?

Ghost Repel

100% critical hits against Ghosts.

Weapon?, Acc.?

Demon Repel

100% critical hits against Demons.

Weapon?, Acc.?

Spirit Repel

100% critical hits against Elementals.

Weapon?, Acc.?

Dragon Repel

100% critical hits against Dragons.

Weapon?, Acc.?


"Synthesis" 


Inflict Poison

Chance to inflict Poison with attacks.

Weapon?, Acc.?

Inflict Sleep

Chance to inflict Sleep with attacks.

Weapon?, Acc.?

Inflict Curse

Chance to inflict Curse with attacks.

Weapon?, Acc.?

Inflict Blind

Chance to inflict Blind with attacks.

Weapon?, Acc.?

Inflict Slow

Chance to inflict Slow with attacks.

Weapon?, Acc.?

Stats +2 (3)

Increases all stats by 2

Final Item: Accessory!

Stats +4

Increases all stats by 4

Final Item: Accessory!

Stats +6 (9)

Increases all stats by 6

Final Item: Accessory!

Stats +10

"Synthesis" Stats +4 x Stats +6

Increases all stats by 10

Final Item: Accessory!







Convert Lv1

Absorbs 3% of damage dealt with regular attacks.

Final Item: Weapon!

Convert Lv2

Absorbs 5% of damage dealt with regular attacks.

Final Item: Weapon!

Convert Lv3

Absorbs 7% of damage dealt with regular attacks.

Final Item: Weapon!

Absorb HP

"Synthesis" Convert Lv1 x Convert Lv2

Absorbs 7% of damage dealt with regular attacks.


Life Giver

Convert Lv2 x Convert Lv3?

Absorbs 10% of damage dealt with regular attacks.


???

Absorb HP Absorb HPx Life Giver?

 


Resist Fire Lv1

Decreases Fire damage by 10%

Armor/Accessory?

Resist Fire Lv2

Decreases Fire damage by 15%

Armor/Accessory?

Resist Ice Lv1

Decreases Ice damage by 10%

Armor/Accessory?

Resist Ice Lv2

Decreases Ice damage by 15%

Armor/Accessory?

Resist Lightning Lv1

Decreases Lightning damage by 10%

Armor/Accessory?

Resist Lightning  Lv2

Decreases Lightning damage by 15%

Armor/Accessory?

Resist Earth Lv1

Decreases Earth damage by 10%

Armor/Accessory?

Resist Earth Lv2

Decreases Earth damage by 15%

Armor/Accessory?

Red+Blue Shield

"Synthesis" Resist Fire Lv1 x Resist Ice Lv1

 


Red+Blue 

 

 


Green+Gold Shield

"Synthesis" Resist Lightning Lv1 x Resist Earth Lv1
Decreases Lighting and Earth damage by 15%

Armor/Accessory?

Green+Gold Barrier

"Synthesis" Resist Lightning  Lv2 x Resist Earth Lv2


Rank Boost Lv1

Items receive a bonus of Item Rank x5%


Rank Boost Lv2

Items receive a bonus of Item Rank x7%


Rank Boost Lv3

Items receive a bonus of Item Rank x10%


Swarm Slayer Lv1

(Targets in range) x 5% bonus added.


Swarm Slayer Lv2

(Targets in range) x 10 bonus added.


Swarm Slayer Lv3

(Targets in range) x 15 bonus added.


Loner Slayer Lv1

15/(Targets in range)% bonus will be added.


Loner Slayer Lv2

30/(Targets in range)% bonus will be added.


Loner Slayer Lv3

??/(Targets in range)% bonus will be added.


Loner Slayer S

"Synthesis"  Lone Slayer Lv1 x Lone Slayer Lv2
45/(Targets in range)% bonus will be added.


???



Last Boost Lv1

20% boost when you have only 1 use left.

Usable Items

Last Boost Lv2

40% boost when you have only 1 use left.

Usable Items

Last Boost Lv3

60% boost when you have only 1 use left.

Usable Items

Rapid Lv1

Shortens the WT when using an item by 10%, and the power slightly decreases.


Rapid Lv2

Shortens the WT when using an item by 20%, and the power decreases a little.


Rapid Lv3

Shortens the WT when using an item by 30%, and the power somewhat decreases.





Condense Lv1

Increases item power by (uses) x 3% by using all at once.

Usable Items

Condense Lv2

Increases item power by (uses) x 6% by using all at once.

Usable Items

Condense Lv3


Usable Items

Forced Use

"Synthesis"  Condense Lv1 x Condense Lv2
Increases items power by (uses) x 9 by using all at once

Usable Items

Adjust Lv1

Increases item's power by (uses)  x 2%.

Usable Items

Adjust Lv2

Increases item's power by (uses)  x 4%.

Usable Items

Adjust Lv3?


Usable Items

Usage Boost 

"Synthesis" Adjust Lv1 x Adjust Lv2
Increases items power by (uses) x 6%

Usable Items

Timed Lv1

Makes recovery and support item's effect last for 1 turn. Reduces power a little. 

Jiggly Pudding, 

Timed Lv2

Makes recovery and support item's effect last for 2 turns. Reduces power somewhat.

Jiggly Pudding, 




Split Usage "Synthesis" Timed Lv1 x Timed Lv2
Makes recovery and support item's effect last for 1 turn..  (No Reduced power?)

Exploding  Spikes

The sharp spikes of the Nuse.

Deals slight non-elemental damage


Burning Vapor

Gases found in Fuel Dirt deal additional Fire damage.


Dripping Venom

Poison extracted from a Poison Gland inflicts Poison.


Soul Steal

This mysterious power found in a Pendelook, absorbs parts of a target's abilities.

Magic Sword!

Chain Explosion

A property of the Sea Puddle that explodes on contact, dealing heavy fire damage.


Strength Steal

The energy-absorbing property of Black Runestone temporarily absorbs ATK.


Solvent

This property of the Tar Fruit dissolves anything. reducing DEF.


Binding

A property of the Chain Web that reduces SPD.


Pure Power A property of World Spirit that deals extreme non-elemental damage.

Sturdy

A property of Audra's Tail that raises the defense power of equipment.

Weapon/Armor?

Lightweight

A property of the Distill Stone that raises the speed or equipment.

Weapon/Armor?

Fire Power

A property of the Black Ore that allows equipment to deal and resist Fire Damage.

Weapon/Armor?

Ice Power

A property of the Snow Stone that allows equipment to deal and resist Ice Damage.

Weapon/Armor?

Lightning Power

A property of the Quake Crystal  that allows equipment to deal and resist Lightning Damage.

Weapon/Armor?

Earth Power

A property of the Gravistone that allows equipment to deal and resist Earth Damage.

Weapon/Armor?

Holy Power (15)

A property of the Wispstone that allows equipment to resist Instant KO and reduce the damage sustained

Blessed Coin?, 

Healing Power

A property of the Dragon Scale that allows equipment to regenerate HP and resist Poison

Blessed Coin?, 

Recovery Aura A property of the Unicorn Horn that boosts healing item effects and continuously heals HP.

Wound Healing

A property of the Mandra Root that heals some HP.


Wake Up

This Behemoth Heart effect Revives and heals HP.


Source of Life

The Main property of the Blesses Stone, which heals some LP.


Cure-All

The Medicinal property of Sage Herb, which heals all status ailments. 


Fortified Fiber (50)

It's composted of Medicine Thread and creates a high DEF effect


Rainbow Power The power with in the Rainbow Fragment that places all 4 elemental damage and 3 ailments on weapon.

Head Guard

The power within the Magma Stone that places strong Fire and ATK resistance on armor.


Wyvern Power Poison extracted from Wyvern Claw. It raises the chance of critical hits and inflicting Poison on weapon.

Sacred Prayer

A property of the Holy Tree Leaf. It allows an item to heal all status ailments and boost DEF temporarily.


Burnt Effect

This Something Burnt effect allows an item to cure Poison and resist all status ailments temporarily.


Cleaver Heal

The recovery effect of Ointment Water. It allows and item to greatly recover MP.

Nectar, 

Spirit of Fire

This property of Eternity Flame places additional Fire damage on the item.


Spirit of Ice

This property of Blessed Water places additional Fire damage on the item.


Spirit of Wind

This property of Undying Wind places additional Fire damage on the item.


Spirit of Earth

This property of Original Soil places additional Fire damage on the item.


???



Endure Heat

This property of Flame Plant temporarily grants amazing Fire resistance to a healing item.


Royal Style (50)

This property of Royal Crown allows the item to shorten skill time and time between turns. 


Big Vitality

This amazing property of Gomphrena temporarily allows a healing item to exceed its max HP during battle. 


Airy

This property of the Balloon Fruit can be placed on useable items to shorten the time between turns.


Fairy's Prayer This property of the Fairy World Tree allows equipment to recovery HP during each turn and boosts all stats!
Diamond Light (20) The light of the Diamond Tree that boosts all equipment stats and resistance to non-elemental attacks

Melt

This property of Oil Fruit allows an item to greatly reduce the DEF of another.





Heat Guard (30)

 

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